30 July 2009

Card Trick 4

Effect:

The magician picks one person for the trick. The one person picks a card, remembers the card, and puts it back in the deck. You search the deck and find the card. Watch as the jaws drop.

Supplies:

  • Complete deck of cards.

Preparation:

  • Make sure all of the cards are one way
  • Flip the bottom card upside down so if you flip the deck over it looks like the top.

Performance:

  • When they are looking at the card you flip the deck over
  • since you already flipped the bottom card over it will look like the top of the deck
  • when they put the card back in it will be the only one flipped that way.

Card Trick 3

Effect:

The deck is split into two halves (towers), both of which may be shuffled by the spectator. The spectator selects a card from either pile (his free choice!), and replaces it *anywhere* (his free choice!) into the other pile which he immediately shuffles. The magician finds the selected card even after the spectator has shuffled the pile thoroughly!

Supplies:

  • Complete deck of cards.

Preparation:

  • Pre-arrange the deck by separating the cards into two piles of black cards & red cards.
  • Place these two piles on top of each other to make one complete deck.
  • Pre-arrange the deck ahead of time - don't let anyone see you do this!

Performance:

  • Casually split the deck in half, creating two face-down piles (towers), one of the red cards, the other of the black cards.
  • Let the spectator freely choose one tower, and select any card from this pile. Do this by fanning out the cards face down, and have him touch a card, which he takes and remembers.
  • Have the spectator insert his selected card anywhere into the *other* tower.
  • Look through the tower containing the spectator's card. The only different coloured card in the pile is the selected card!
  • Produce the chosen card with your favorite revelation. A simple method is to place the card on the table face down, and turn it over after the spectator names his card.

Tips:

  • Keep the cards face down at all times, so that the spectator cannot see that each tower has cards of the same color!
  • To heighten the effect, have the spectator shuffle each tower (face-down) thoroughly before making his choice. Also have the spectator shuffle the pile thoroughly after replacing his selected card. From the spectator's view point, the magician has not seen the chosen card, and can have no idea of its location because it is impossibly lost in the pile!
  • To reduce the chances of the secret being "discovered", instead of separating the deck into red and black cards, separate it into odd cards and even cards (count jacks and kings as odd, queens as even). At a glance, each pile will look like a random assortment of red and black cards, and the fact that the deck is pre-arranged will not be obvious.
  • This trick is so mystifying that it *can* be repeated once or twice without risk of discovery! (but only when you are using piles with odd and even cards)
  • For a variation with two spectators, have each spectator select a pile and a card, and shuffle their selected cards into the other spectator's pile.
  • This secret of this trick may seem rather basic, but when played up, the effect is baffling for the spectator, especially since he shuffles the pile into which he replaces his card, so excluding any sleight of hand!

Card Trick 2

Effect:

The magician gives two volunteers each half a deck of cards and leaves the room (or turns his back).

Each volunteer choses a card from the OTHER person's deck, memorizes and shows it to the audience. The volunteers put the cards they chose into their own deck.

The magician takes each of the decks and spreads them out on the table and tells the audience what the cards were.

(or have the magic puppet whisper to the magician what the cards were).

Supplies:

~a deck of cards

Secret:

You need to split the deck into cards with a flat (or sharp) top and cards with a round top

(the 3 is usually made with a flat top, but sometimes is rounded... look at your deck to figure out which pile it should be in for your trick)

FLAT TOP:

3 4 5 7 J K A

ROUND TOP:

2 6 8 9 10 Q

with practice it will get easier to spot these cards quickly.

Put the two halves together, one on top of the other. When doing the trick, turn the cards so they're facing you and split the deck so that one half is the flat top and the other is the round top (I usually make this easier by putting the ACE of SPADES where the two halves divide. That way, when I see the ace, I know where to split the deck in two

Give each volunteer one of the halves (one volunteer gets the flat tops and the other gets the round tops).

When they chose the cards and put them in their own deck it ends up that there's one flat top in the round top pile and one round top in the flat top pile.

With practice you'll quickly be able to spot the oddball when you spread the decks out on the table.

Card Trick

Effect:

Magician lays out 11 cards and asks a volunteer to move several cards over from the right side to the left side while the magician's back is to the cards so he/she doesn't see how many.

Then, when the volunteer is done the magician turns back around. He/she waves his hand over the cards and turns over one of the cards. The number on the card is the number of cards the volunteer moved.

(or have the magic puppet wave its hand over the card and then whisper to you to turn it over.)

Supplies:

11 cards from a regular deck of 52. Take 1 joker, an ace and all the numbers up to 10.

Secret:

Lay out the cards face down in this order: 6 5 4 3 2 A J 10 9 8 7 (A is Ace and J is Joker).

Then have someone move the cards one at a time from right to left.

Say they moved three cards (the magician wouldn't know it though) the position of the cards would now be

9 8 7 6 5 4 3 2 A J 10

Then wave your hand over the cards and silently count 7 cards over from left to right. Turn the 7th card over. It's the three!!!

It doesn't matter how many cards they move over, this will always work.

Always count 7 cards over (starting with the setup above) and it'll be the number of cards they moved.

If they decide not to move any at all the card will be a Joker and this tells you they didn't move any at all.